PUBLICATIONS
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2026 Publications
Xu, J., Seo, S., Salminen, J., Saker, M., Shin, J., Chamberlain, A., Papangelis, K. & Kim, D. H. (2026) Understanding Spatiotemporal-Aware Multimodal Conversational Search in the Outdoor Urban Space. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Xu, J., Cha, H., Choi, G., Lee, G., Yoon, Y., Lee, Z., Papangelis, K., Kim, D. H. & Kim, J. (2026) DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Zhou, Y., Shi, Q., Luo, Z., Cai, X., Huang, Y., Kim, D. H., Weng, D. & Wu, Y. (2026) Cerebra: Aligning Implicit Knowledge in Interactive SQL Authoring. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Jeong, D., Byun, S., Son, K., Kim, D. H., & Kim, J. (2026). CANVAS: A Benchmark for Vision-Language Models on Tool-Based User Interface Design. In Proceedings of the AAAI Conference on Artificial Intelligence
Lee, M. & Kahng, M. (2026). Data-Prompt Co-Evolution: Growing Test Sets to Refine LLM Behavior. Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Cho, A., Kim, G., Karpekov, A., Lee, S., Helbling, A., Hoover, B., Wang, Z., Kahng, M., & Chau. D. H. (2026). Transformer Explainer: Learning LLM Transformers with Interactive Visual Explanation and Experimentation. Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Regulatory Fit in Explainable AI-Based Recommendations: A Comparative Study of Personalized Explanation Strategies on User Experience and Persuasion, IJHCI
Yeonsun Yang, Sang Won Lee, Jean Y. Song, Sangdoo Yun, and Young-Ho Kim. (2026) LingoQ: Bridging the Gap between EFL Learning and Work through AI-Generated Work-Related Quizzes. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Ha Eun Jang, Yeonsun Yang and Jean Y. Song. (2026) Caught by Surprise, Caught by Culture: Bridging Facial Expression’s Recognition and Interpretation of Surprise Across Cultures. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Jeongeon Park, Bryan Min, Kihoon Son, Jean Y. Song, Xiaojuan Ma, and Juho Kim. (2026) ChoiceMates: Supporting Unfamiliar Online Decision-Making with Multi-Agent Conversational Interactions. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems.
Vu, Thao., & Lee, B. (2026). TwistLens: A Docent-Informed Image Transformation to Create Previews That Prompt Anticipation and Interpretive Experiences Before Museum Visits. In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems. Honorable Mention Award
Joo, D., Wijaya, K., Kang, Y, & Lee, B. (2026) Exploring Learner Experiences with the Korean Voice AI Tutor for Korean Language Learning. Proceedings of HCI Korea 2026
2025 Publications
Kim, D. H., Jeong, D., Yadgarova, S., Shin, H., Son, J., Subramonyam, H., & Kim, J. (2025, April). PlanTogether: Facilitating AI Application Planning Using Information Graphs and Large Language Models. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-23).
Amin, D., Salminen, J., Jansen, B. J., Shin, J., & Kim, D. H. (2025). Generative AI Personas Considered Harmful? Putting Forth Twenty Challenges of Algorithmic User Representation in Human-Computer Interaction. International Journal of Human-Computer Studies, 103657.
Kahng, M., Tenney, I., Pushkarna, M., Liu, M. X., Wexler, J., Reif, E., Kallarackal, K., Chang, M., Terry, M., & Dixon, L. (2025). LLM Comparator: Interactive Analysis of Side-by-Side Evaluation of Large Language Models. IEEE Transactions on Visualization and Computer Graphics, 31(1), 503-513.
Li, Y., Berger, E., Kahng, M., & Bearfield, C. X. (2025). From Perception to Decision: Assessing the Role of Chart Types Affordances in High-Level Decision Tasks. IEEE Visualization and Visual Analytics Conference.
Lee, B., & Bae, H. (2026). PONIFY: Pose-Driven Painting Sonification to Enhance Augmented Artwork Perception through Sense of Dynamics. International Journal of Human–Computer Interaction, 42(2), 891-908.
Sanphanit, N, & Lee, B. (2025) “ParaScent: Motion‐Enhanced Parametric Visualization Toolkit to Communicate Perfume Attributes in Digital Contexts.” Design Convergence Study, 24.5: 193-215.
Shin, H., Park, J., Yu, J., Kim, J., Kim, H. Y., & Oh, C. (2025). Looping in: exploring feedback strategies to motivate human engagement in interactive machine learning. International Journal of Human–Computer Interaction, 41(14), 8666-8683.
Kim, K., Ryu, J., Heo, D., Song, H., Oh, C., & Suh, B. (2025, July). Conversational Argument Search Under Selective Exposure: Strategies for Balanced Perspective Access. In Proceedings of the 48th International ACM SIGIR Conference on Research and Development in Information Retrieval (pp. 2837-2842).
Chung, J. G., Hong, S., Choi, J., & Oh, C. (2025, April). Understanding the Dynamics in Deploying AI-Based Content Creation Support Tools in Broadcasting Systems-Benefits, Challenges, and Directions. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-28).
Kim, K., Song, H., Ryu, J., Oh, C., & Suh, B. (2025, April). BleacherBot: AI agent as a sports co-viewing partner. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-31).
Ryu, J., Kim, K., Heo, D., Song, H., Oh, C., & Suh, B. (2025, April). Cinema multiverse lounge: Enhancing film appreciation via multi-agent conversations. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-22).
Yoo, D., Kang, H., & Oh, C. (2025). Deciphering deception: How different rhetoric of AI language impacts users’ sense of truth in LLMs. International Journal of Human–Computer Interaction, 41(4), 2163-2183.
Park, J., Oh, C., & Kim, H. Y. (2024). AI vs. human-generated content and accounts on Instagram: User preferences, evaluations, and ethical considerations. Technology in Society, 79, 102705.
Ha, J., Jeon, H., Han, D., Seo, J., & Oh, C. (2024, May). CloChat: Understanding how people customize, interact, and experience personas in large language models. In Proceedings of the 2024 CHI conference on human factors in computing systems (pp. 1-24).
현승우, 이현진 (2025) “AI 생성 이미지와 ‘시뮬레이션 된 재현’ (AI-Generated Images and ‘Simulated Representation’)”, 『CONTENTS PLUS』, 23(5), pp. 91-105. (2025. 10)
2024 Publications
Hung, P. T., & Lee, B. (2025). Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery. International Journal of Human–Computer Interaction, 41(17), 10767-10786.
Kim, H., & Lee, B. (2024). Investigating work companion robot interactions to enhance work-from-home productivity and experience. Archives of Design Research, 37(4), 43-63.
Nur, I,and Lee, B. “Exploring Gen Z’s Photo-taking Behaviors to Inform Novel Uses of AI for Photo-taking Assistants.” 한국디자인학회 학술발표대회 논문집 2024.11 (2024): 38-39.
2023 Publications
Lee, B., Lau, D., Mogk, J. P., Lee, M., Bibliowicz, J., Goldstein, R., & Tessier, A. (2023). Generative design for COVID-19 and future pathogens using stochastic multi-agent simulation. Sustainable Cities and Society, 97, 104661.
Yildirim, N., Oh, C., Sayar, D., Brand, K., Challa, S., Turri, V., … & Zimmerman, J. (2023, July). Creating design resources to scaffold the ideation of AI concepts. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 2326-2346).
최다혜, 김정용, 한다은, & 오창훈. (2023). 생성 AI 와 AI 창작물 저작권에 대한 사용자의 인식 연구: 사용자 그룹의 차이를 중심으로. The Journal of the Convergence on Culture Technology (JCCT), 9(1), 777-786.
한다은, 최다혜, & 오창훈. (2023). 이미지 생성형 AI 의 창작 과정 분석을 통한 사용자 경험 연구: 사용자의 창작 주체감을 중심으로. The Journal of the Convergence on Culture Technology (JCCT), 9(4), 667-679.
윤하린, 전수진 (2023). 효과적인 공동창작을 위한 Uxer-AI 협업 모델 제안. 2023 한국디자인학회 봄 국제학술대회. 94-99.
2022 Publications
Yildirim, N., Kass, A., Tung, T., Upton, C., Costello, D., Giusti, R., … & Zimmerman, J. (2022, April). How experienced designers of enterprise applications engage AI as a design material. In Proceedings of the 2022 CHI conference on human factors in computing systems (pp. 1-13).
Yildirim, N., Kass, A., Tung, T., Upton, C., Costello, D., Giusti, R., … & Zimmerman, J. (2022, April). How experienced designers of enterprise applications engage AI as a design material. In Proceedings of the 2022 CHI conference on human factors in computing systems (pp. 1-13).
2021 Publications
Lee, B., Lee, M., Bibliowicz, J., Goldstein, R., Mogk, J., & Tessier, A. (2021). Simulation and Visualization of Virus Transmission for Architectural Design Analysis. In ACM SIGGRAPH 2021 Talks (pp. 1-2).
Lee, B., Lee, M., Mogk, J., Goldstein, R., Bibliowicz, J., Brudy, F., & Tessier, A. (2021). Designing a multi-agent occupant simulation system to support facility planning and analysis for COVID-19. In Proceedings of the 2021 ACM Designing Interactive Systems Conference (pp. 15-30).
2026 Publications
Kim, H., Guimbretière, F., & Lee, B. (2026). DanXeReflect: Interacting with the Spatio-Temporal Past Movements for Embodied, Reflective Choreographic Collaboration., In Proceedings of the 2026 CHI conference on Human Factors in Computing Systems. Honorable Mention Award
Chung, J., Oh, C., & Kim, D. (2025). UREKA! Design and Evaluation of an AI-Powered Research Assistant for UX Designers. International Journal of Human–Computer Interaction, 1-22.
Kim, M., & Kim, D. (2025). AR Speech Bubbles to Enhance Group Conversation Experiences for Individuals with Hearing Impairments. Archives of Design Research, 38(2), 373-389.
Kim, S., Chung, J., & Kim, D. (2026). A Guided Prompting Interface for Supporting Creative Intent in AI Image Generation. Archives of Design Research, 39(1), 53-77.
2025 Publications
Ruitenburg, Y., Noh, H., Li, J., Amirkhani, S., Jo, H., Van Kleek, M., … & Lee, M. (2026). What we chose to (Not) share: Unpacking how HCI researchers self-disclose in interactions with participants with stigmatised identities. International Journal of Human-Computer Studies, 103755.
Yoon, S., & Kang, Y. (2026). Are We Close Enough? Impact of Stress Management Chatbot’s Self-disclosure and Relationship Types on User’s Self-Disclosure, Trust, Intimacy, and Anonymity. International Journal of Human-Computer Studies, 103738.
Kwon, S., Jo, H., Ryu, S., Do, J. R., Lee, H., Lee, J., … & Kang, Y. (2025, April). Digital legacy systems for young adults: Emphasizing relationship-oriented perspectives and physical artifacts in death preparation. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-17).
Noh, H., Jo, H., Wang, G., Van Kleek, M., & Kang, Y. (2025, April). Bridging Borders, Breaking Biases: Envisioning Technologies to Support North Korean Defectors in South Korea. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-24).
Noh, H., Chishti, S. M. K., Jo, H., Newhouse, N., Kim, S., Van Kleek, M., & Kang, Y. (2025, April). CounselAR: Exploring How AR Filters Facilitate Online Psychotherapy In the Wild With South Korean Young Adults. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-21).
Shin, H., Chung, H., Park, C., & Jun, S. (2025). Enhancing the Multi-User Experience in Fully Autonomous Vehicles Through Explainable AI Voice Agents. International Journal of Human-Computer Interaction 41 (11), 6672-6686.
Chung, J., Oh, C., & Kim, D. (2025). UREKA! Design and Evaluation of an AI-Powered Research Assistant for UX Designers. International Journal of Human–Computer Interaction, 1-22.
Kim, M., & Kim, D. (2025). AR Speech Bubbles to Enhance Group Conversation Experiences for Individuals with Hearing Impairments. Archives of Design Research, 38(2), 373-389.
Lee, S., Roh, Y., Son, H., Byeon, J., Hwang, Y., & Kim, D. (2025). Designing Services for Reducing Digital Carbon Foot Using Body Energy Harvesting. Archives of Design Research, 38(3), 349-374.
2024 Publications
Jun, S., Chung, H., Kim, S., & Lee, Y. (2024). Child Pedestrians’ Perception of External Car Display: Effects of Communication Style and Visualization Type on Trust and Perceived Safety. Archives of Design Research 37 (1), 7-24
Delivering the Future: Understanding User Perceptions of Delivery Robots, CSCW
Shin, H., Choi, J., & Oh, C. (2024). Delivering the future: Understanding user perceptions of delivery robots. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 1-24.
Kwon, S., Lee, H., Park, S., Heo, Y., Lee, K., & Kang, Y. (2024). ‘Um, so like, is this how I speak?’: design implications for automated visual feedback systems on speech. Behaviour & Information Technology, 43(13), 3091-3110.
Kang, E., & Kang, Y. A. (2024). Counseling chatbot design: The effect of anthropomorphic chatbot characteristics on user self-disclosure and companionship. International Journal of Human–Computer Interaction, 40(11), 2781-2795.
Noh, H., Yoon, S., Jo, H., Van Kleek, M., & Kang, Y. (2024, May). Starting a new life after crossing the Tumen River: How North Korean defectors use digital technology in transition. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-26).
Ryu, H., Bang, H., Hwang, D., & Kang, Y. (2024). Exploring the Extent of Usability for Augmented Profile Interfaces in Enhancing Conversation Experiences. Interacting with Computers, 36(3), 172-187.
Noh, H., Go, J., Song, S., Kim, S., & Kang, Y. (2024). Investigating the possibility of using an AR mask to support online psychological counseling. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 1-33.
Yoo, Y., Jung, J., Kang, C., Kim, H., & Jun, S. (2024). Do Computers Have Gender Roles?: Investigating Users’ Gender Role Stereotyping of Anthropomorphized Voice Agents. Archives of Design Research 37 (1), 123-136.
Choi, E. S., & Kang, Y. (2024). A multi-sensory kiosk interface to familiarize users with new foods. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 8(1), 1-26.
Song, S., & Jun, S. (2024). Rethinking Design Ethics from Perspective of Spinoza. Design Issues 41 (1), 51-63.
Kim, S., & Kim, D. (2024). The Effects of Font-Based Emotional Expression Messenger on User Interaction in Text-Based Communication. Archives of Design Research, 37(4), 315-334.
Kim, H., An, Y., Baek, B., & Kim, D. (2024). The Sense of Agency in the Use of AI by Filmmakers: The Scenario Planning Stage in Pre-Production. Archives of Design Research, 37(3), 135-149.
Choi, E., & Kang, Y. (2024). A Multi-sensory Kiosk Interface to Familiarize Users with New Foods, The 2024 ACM International Joint Conference on Pervasive and Ubiquitous Computing. (Accepted, to appear in Ubicomp 2024)
Kim, S., Eun, J., Oh, C., & Lee, J. (2024). “Journey of Finding the Best Query”: Understanding the User Experience of AI Image Generation System. International Journal of Human–Computer Interaction, 1-19.
Noh, H., Yoon, S., Jo, H., Van Kleek, M., & Kang, Y. (2024) Starting a New Life after Crossing the Tumen River: How North Korean Defectors Use Digital Technology in Transition, The 2024 ACM CHI Conference. (Accepted, to appear in CHI2024)
Ryu, H., Bang, H., Hwang, D., & Kang, Y. (2024). Exploring the Extent of Usability for Augmented Profile Interfaces in Enhancing Conversation Experiences. Interacting with Computers, iwad045. (published online)
Shin, H., Oh, C., Kim, N. Y., Choi, H., Kim, B., & Ji, Y. G. (2024). Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces. Computers in Human Behavior, 150, 107990.
Shin, H., Oh, C., Kim, N. Y., Choi, H., Kim, B., & Ji, Y. G. (2024). Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces. Computers in Human Behavior, 150, 107990.
Soojin Jun, Hanna Chung, SeoYeon Kim, Yeeji Lee (2024). Child pedestrians’ perception of external car display: effects of communication style and visualization type on trust and perceived safety, Archives of Design Research 37(1), 7-25.
Youngjae Yoo, Juhee Jung, Chanyoung Kang, Hyesun Kim, Soojin Jun (2024).Do computers have gender roles? Investigating Users’ Gender Role Stereotyping of Anthropomorphized Voice Agents. Archives of Design Research 37(1), 123-137.
Yoo, D., Kang, H., & Oh, C. (2024). Deciphering Deception: How Different Rhetoric of AI Language Impacts Users’ Sense of Truth in LLMs, International Journal of Human–Computer Interaction, DOI: 10.1080/10447318.2024.2316370.
김은솔, 한지수, 유영재, & 오창훈. (2024). How long-term memory in human-agent interactions affects user experience -Focusing on the dialogue types of conversational agent-. 한국지식정보기술학회 논문지
양나은, & 오창훈. 2024). 생성형 AI 챗봇의 혼합주도적 상호작용에 따른 학습 효과와 사용자 경험에 대한 연구. 문화와 융합, 46(1), 85-98.
윤병훈, 박선진, 안예인, 전수진 (2024). 액티브 시니어에게 적합한 게이미피케이션 요소 발굴 연구: 커뮤니티 앱 서비스 분야 중심으로. 한국HCI학회 2024 학술대회.
장수용, 한지수, 신효림, & 오창훈. (2024). 생성형 AI 에 대한 아동들의 인식 연구: 유형과 속성 분류를 중심으로. The Journal of the Convergence on Culture Technology (JCCT), 10(1), 591-601.
한지수, 장수용, 김은솔, & 오창훈. (2024). 대화형 인터페이스의 인터랙션 유형에 따른 다크패턴 디자인 인식 및 사용자 경험 비교 연구 음성 : 및 텍스트 인터랙션을 중심으로. 한국디자인포럼
Lee, B. & Lee, H (2024) Everyday Objects in VR Shape Exploration Tools for Novice Artists – A way to Support Geometry Shaping Process for Non-professionals., Korea Design Forum 29.1 (2024): 77-87.
Vu. T,and Lee, B. “Participatory Exploration on How to Enhance Art Appreciation in Virtual Museums.” 한국디자인학회 학술발표대회 논문집 2024.11 (2024): 266-267.
Hung. P ,& Lee, B. “Discovery of Themes for Museum Docent Narratives to Guide XR Interactions for Better Comprehension.” 한국디자인학회 학술발표대회 논문집 2024.11 (2024): 264-265.
2023 Publications
Kim, M. J., & Kang, Y. (2023). Older adults’ user experience of virtual tourism: exploring presence and experiential value with respect to age difference. Virtual Reality, 27(4), 2967-2987.
Hwang, D., & Kang, Y. (2023). How does constructive feedback in an educational game sound to children?. International Journal of Child-Computer Interaction, 36, 100581.
Chung, H., Kang, H., & Jun, S. (2023). Verbal Anthropomorphism Design of Social Robots: Investigating Users’ Privacy Perception. Computers in Human Behavior 142.
Hwang, S., & Kim, D. (2023). JourneyBot: Designing a chatbot-driven interactive visualization tool for design research. International Journal of Design, 17(3), 95-110.
Choi, E., & Kang, Y. (2023). Exploration of VR Technology for Product UX Design Decisions. Design Convergence Study, 22(6), 89-102.
Cha, M. C., Kim, H. C., & Ji, Y. G. (2023). The Unit and Size of Information Supporting Auditory Feedback for Voice User Interface. International Journal of Human–Computer Interaction, 1-10.
Cha, M. C., & Ji, Y. G. (2023). Context Matters: Understanding the Effect of Usage Contexts on Users’ Modality Selection in Multimodal Systems. International Journal of Human–Computer Interaction, 1-16.
Choi, J., Oh, C., Kim, Y. S., & Kim, N. W. (2023, April). VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-18).
Chung, Hanna, Hyunmin Kang, and Soojin Jun (2023). Verbal anthropomorphism design of social robots: Investigating users’ privacy perception, Computers in Human Behavior 142.
Hwang, D., & Kang, Y. (2023). How does constructive feedback in an educational game sound to children?. International Journal of Child-Computer Interaction, 36, 100581.
Hong, S., Jo, Y., Kang, Y., & Lee, H. K. (2023). Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory Footprints. Journal of Museum Education, 48(2), 92-108.
Kwon, S., Lee, H., Park, S., Heo, Y., Lee. K., & Kang. Y. (2023). “Um, So Like, Is This How I Speak?”: Design Implications for Automated Visual Feedback Systems on Speech, Behaviour & Information Technology. (published online)
Kim, M. J., & Kang, Y. (2023). Older adults’ user experience of virtual tourism: exploring presence and experiential value with respect to age difference. Virtual Reality, 27(4), 2967-2987.
Lim, C., & Ji, Y. G. (2023). The Effects of Physical Coherence Factors on Presence in Extended Reality (XR). International Journal of Human-Computer Studies, 172, 102994.
Na, G., Choi, J., & Kang, H. (2023). It’s Not My Fault, But I’m to Blame: The Effect of a Home Robot’s Attribution and Approach Movement on Trust and Emotion of Users. International Journal of Human–Computer Interaction, 1-15.
Lee, J., Kwon, S., Shim, S., & Kang, Y. (2023). The Effects of Self-Efficacy and Risk Perception on the User Experience of Artificial Intelligence Recommendation System. Journal of the HCI Society of Korea, 18(1), 5-15.
Yeon, J., Park, Y., & Kim, D. (2023). Gender-Neutral AI the Correct Solution to Gender Bias? An Investigation of the Expectant Gender of Speech-based Conversational Agents. Archives of Design Research, 36(2).
김은솔, 오창훈, & 장수용. (2023). 추천 및 예약 챗봇의 개인정보 요청 시 적합한 페르소나 유형에 대한 연구. 문화와융합, 45(8), 497-508.
김지연, 셰이천, 오창훈, & 최준호. (2023). AI as a Pair Programming Buddy: Exploring Design Considerations for Human-AI Collaboration. 한국지식정보기술학회 논문지, 18(4), 839-860.
신효림, 최준호, & 오창훈. (2023). 텍스트 마이닝을 활용한 공공기관 서비스 로봇에 대한 사용자 리뷰 분석: 안내로봇 사례를 중심으로. The Journal of the Convergence on Culture Technology (JCCT), 9(1), 787-797
소현서, 홍창표, 손채현, 김나경, & 김동환. (2023). Gen-Z 콘텐츠 생산자와 이용자의 소셜 미디어 알고리즘 이해 및 활용 – 상호 관계와 시사점에 관한 연구. 디자인융복합연구, 22(2), 113-130.
송수진, 정글지, 정주미, 전수진 (2023). 관계에 따른 한국어 특성을 반영한 UX writing framework. 한국HCI학회 2023 학술대회.
송수진, 정재민, 전수진 (2023). 시니어 케어콜 서비스에서 음성 AI 에이전트의 퍼소나 선호도 분석, 2023 한국디자인학회 가을 국제학술대회.
정주미, 김수현, & 김동환. (2023). 메타버스 기반 소셜 네트워크 서비스에서의 친구 추천 기능 제안 – 하이퍼로컬의 위크타이 속성을 중심으로. 한국디자인포럼, 78, 179-188.
최보미, 김은지, & 최준호. (2023). 게임 메타버스에서의 아바타 몰입 요소-사용자의 자아 형성을 중심으로. 한국게임학회 논문지, 23(1), 47-60.
2022 Publications
Jang, Y. H., Im, S. H., Kang, Y., & Baek, J. S. (2022). Relational Agents for the Homeless with Tuberculosis Experience: Providing Social Support Through Human–Agent Relationships. ACM Transactions on Interactive Intelligent Systems (TiiS), 12(2), 1-22.
Kim, H., Choi, H., & Kang, Y. (2022). Quizzing Bored Passengers: Redesigning the Safety Briefing to Better Motivate and Engage Airline Passengers. Journal of Integrated Design Research, 21(2), 25-38.
강보윤, 전수진 (2022). 소셜 로봇의 감정 표현과 의인화 형태에 대한 사용자 인식 연구. Archives of Design Research(디자인학연구) 35(2), 137-153.
이수지, 서지윤, & 최준호. (2022). 인공지능 에이전트 대화형 인터랙션에서의 감탄사 효과: 자율주행 맥락에서. The Journal of the Convergence on Culture Technology (JCCT), 8(1), 551-563.
이화영, & 김동환. (2022). 음성 에이전트에서의 쇼핑 경험에 대한 사용자 경험 연구: 화면 유무와 제품관여도, 대화방식의 차이를 중심으로. 멀티미디어학회논문지, 25(8), 1156-1166.
2021 Publications
Lee, B., Lee, M., Zhang, P., Tessier, A., Saakes, D., & Khan, A. (2021). Socio-spatial comfort: using vision-based analysis to inform user-centred human-building interactions. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW3), 1-33.
Kim, H. C., Ko, S. M., & Ji, Y. G. (2021). A Study on the Behavioral Characteristics of the Elderly Living in a Smart Home. Advances in Affective and Pleasurable Design, 383.
Kim, H. C., Cha, M. C., & Ji, Y. G. (2021). The impact of an agent’s voice in psychological counseling: Session evaluation and counselor rating. Applied Sciences, 11(7), 2893.
Kim, S., Oh, C., Cho, W. I., Shin, D., Suh, B., & Lee, J. (2021). Trkic G00gle: Why and how users game translation algorithms. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 1-24.
Kwon, S., Choi, E., Kim, M., Hwang, S., Kim, D., & Kang, Y. (2021). What Happens to My Instagram Account After I Die? Re-imagining Social Media as a Commemorative Space for Remembrance and Recovery. In IFIP Conference on Human-Computer Interaction (pp. 449-467). Springer, Cham.
Lee, S. C., Kim, J. M., Hwangbo, H., & Ji, Y. G. (2021). Development of Visual Complexity Model Framework in Driving Context. Advances in Affective and Pleasurable Design, 391.
Lim, J. E., Lee, J., & Kim, D. (2021). The effects of feedback and goal on the quality of crowdsourcing tasks. International Journal of Human–Computer Interaction, 37(13), pp.1207-1219.
Park, J., Choi, J., & Rhee, C. (2021). Futuristic VR image presentation technique for better mobile commerce effectiveness. Virtual Reality, 25, 341-356.
강애진, 전수진 (2021). 모바일 증강현실에서 키네틱 타이포그래피의 감정 전달. 한국디자인문화학회지 27(1), 1-13.
강예슬, 나경화, & 최준호. (2021). 음성 에이전트 상호작용에서 선행 발화가 사용자 경험에 미치는 영향-스마트홈 맥락에서 대화 유형 조건을 중심으로. The Journal of theConvergence on Culture Technology (JCCT), 7(1), 620-631.
신효림, 이소연, & 최준호. (2021). 실시간 온라인 커뮤니케이션에서 눈 맞춤이 사용자 경험에 미치는 영향. 한국콘텐츠학회논문지, 21(8), 20-31.
신효림, 김시완, & 최준호. (2021). 실시간 온라인 교육 플랫폼의 인터랙션 디자인 제안: 학습자 참여와 몰입을 위한 인터페이스 프로토타입 실험 연구. 디지털콘텐츠학회논문지, 22(2), 199-208.
정주희, 전수진 (2021). 대화형 에이전트 아동 서비스에 대한 부모의 인식 연구. 한국HCI학회 2021학술대회.
2020 Publication
Chung, K., & Kang, Y. (2020). Deriving Design Guidelines to Address Complexity Issues in eCommerce Apps for the Elderly. Archives of Design Research, 33(4), 137-157.
Jeong, Y., Lee, J., Kim, S., & Kang, Y. (2020). How Voice Interface Influences Users’ Music Experience: An Exploratory Study Using YouTube Videos. Archives of Design Research, 33(1), 165-177.
Kang, Y., Lee, J., & Kang, Y. (2020). User’s Needs for Voice Agents in a Smart Home Context. Archives of Design Research, 33(4), 175-188.
Kim, H., Kim, J. Y., Lee, J., & Kang, Y. (2020). How to Enhance Social Relationships of Older Adults: Design and Development of a Mobile Application for Active Seniors. Archives of Design Research, 33(2), 105-121.
Kim, M. J., Hwangbo, H., & Ji, Y. G. (2020). Comparing flat and edge-screen smartphones operated on a one-hand-only basis: A video observation in laboratory settings. International Journal of Human–Computer Interaction, 36(18), 1756-1767.
Kim, Y. W., Han, J. H., Ji, Y. G., & Lee, S. C. (2020, September). Exploring the effectiveness of external human-machine interfaces on pedestrians and drivers. In 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 65-68).
Kim, S., Eun, J., Oh, C., Suh, B., & Lee, J. (2020, April). Bot in the bunch: Facilitating group chat discussion by improving efficiency and participation with a chatbot. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
Lee. J, & Kang. Y. (2020). A study on the design of food information search services for guardians of children with food allergies. Journal of Integrated Design Research, 19(3), 27-44.
Oh, C., Kim, S., Choi, J., Eun, J., Kim, S., Kim, J., … & Suh, B. (2020, July). Understanding how people reason about aesthetic evaluations of artificial intelligence. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 1169-1181)
Oh, C., Choi, J., Lee, S., Park, S., Kim, D., Song, J., … & Suh, B. (2020, April). Understanding user perception of automated news generation system. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
Rhee, C. E., & Choi, J. (2020). Effects of personalization and social role in voice shopping: An experimental study on product recommendation by a conversational voice agent. Computers in Human Behavior, 109, 106359.
유영재, 전수진 (2020). 대인 관계 유형에 따른 사용자-에이전트 간 인터랙션과 에이전트 의인화 디자인 요소 분석. Journal of Integrated Design Research 19(3), 111-127.
정주희, 전수진 (2020). 아동을 대상으로 한 AI 스피커의 의인화 표현 및 인터랙션 디자인에 관한 연구. 디지털컨텐츠학회논문지(Journal of Contents Computing) 21(8), 1521-1530.
2019 Publications
Choi, J., Lee, K. K., & Choi, J. (2019). Determinants of user satisfaction with mobile vr headsets: the human factors approach by the user reviews analysis and product lab testing. International Journal of Contents, 15(1), 1-9.
Lee, S. C., Cha, M. C., & Ji, Y. G. (2019). Investigating smartphone touch area with one-handed interaction: Effects of target distance and direction on touch behaviors. International Journal of Human–Computer Interaction, 35(16), 1532-1543.
Park, J., Choi, J., Kim, H., & Kwon, H. (2019). The influence of media type and length of time delay on user attitude: Effects of product-focused virtual reality. Computers in Human Behavior, 101, 466-473.
2024 Publications
Chung, H., Jun, S., Kim, S., & Lee, Y. Child Pedestrians’ Perception of External Car Display: Effects of Communication Style and Visualization Type on Trust and Perceived Safety. Available at SSRN 4471906. (게재 예정)
2023 Publications
Lee, S. C., Jeon, M., Stojmenova, K., Fakhrhosseini, M., & Ji, Y. G. (2023). HCI for Future Mobility. International Journal of Human–Computer Interaction, 39(16), 3159-3161.
Kim, Y. W., Ji, Y. G., Yoon, S., Colley, M., & Meinhardt, L. M. (2023, September). The 3rd Workshop on User Experience in Urban Air Mobility: What Could We Learn From AutomotiveUI?. In Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 252-255).
Kim, Y. W., Lim, C., & Ji, Y. G. (2023). Exploring the user acceptance of urban air mobility: extending the technology acceptance model with trust and service quality factors. International Journal of Human–Computer Interaction, 39(14), 2893-2904.
Kim Gui Young, Kim Su Ryeon, Kim Meen Jong, Shim Jae Moo & Ji Yong Gu. (2023). Effects of Animated Screen Transition in In-Vehicle Infotainment Systems: Perceived Duration, Delay Time, and Satisfaction. International Journal of Human-Computer Interaction, 39(1), 203-216
박예람, & 김동환. (2023). 완전자율주행 택시 서비스의 사용자 경험 을높이는 디자인 가이드라인. 멀티미디어학회논문지, 26(4), 628-642.
하주혜, 정연비, & 최준호. (2023). 로보택시 설계 요소 간 우선순위 분석: AHP 방법론 적용을 중심으로. 한국 ITS 학회논문지, 22(4), 179-193.
김정용, 배수은, & 최준호. (2023). 커넥티드카 인포테인먼트 애플리케이션의 사용자 경험 요인: 안드로이드 오토 리뷰의 텍스트마이닝 분석을 중심으로. 한국 ITS 학회논문지, 22(4), 211-225.
신유정, 최준호, & 김성우. (2023). 텍스트 마이닝을 활용한 커넥티드 카 고객 리뷰의 감성 분석: 국내-해외 브랜드간 UX 요인 비교를 중심으로. The Journal of the Convergence on Culture Technology (JCCT), 9(4), 517-528.
김지연, 하주혜, & 오창훈. (2023). 다중 사용자 자율 주행 운전 환경에서 사회적 지위에 따른 에이전트의 제어권이 사용자 경험 요소에 미치는 영향. The Journal of the Convergence on Culture Technology (JCCT), 9(1), 735-745.
김시완, 나경화, & 전수진. (2023). 완전자율주행 차량의 비주행 맥락별 Ambient Light 디자인 연구. 한국 HCI 학회 학술대회, 608-615.
2022 Publications
Kim, Y. W., Ji, Y. G., & Yoon, S. H. (2022). Control Interface for Next Generation Vehicles: What Is the Best Way to Drive Four-Wheel Independent Steering Vehicles?. International Journal of Human–Computer Interaction, 1-14.
Lee, S. C., & Ji, Y. G. (2022). Calibration of Trust in Autonomous Vehicle. In Human-Automation Interaction: Transportation (pp. 267-280). Cham: Springer International Publishing.
Kim, Y. W., Lim, C., Ji, Y. G., Yoon, S. H., Colley, M., & Meinhardt, L. M. (2022, September). The 2nd Workshop on User Experience in Urban Air Mobility: From Ground to Aerial Transportation. In Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 168-171).
이자은, & 김동환. (2022). 게이미피케이션을 이용한 공유 전동킥보드 서비스 UX 연구: 사용자 참여와 동기 부여 향상을 중심으로. 한국콘텐츠학회논문지, 22(2), 173-186.
박천규, & 김동환. (2022). 반자율주행 차량의 제어권 전환 상황에서 효율적 정보 제공 방식에 관한 연구. 한국콘텐츠학회논문지, 22(4), 70-82.
최보미, 이다영, & 최준호. (2022). 전기차 커넥티비티 시스템의 사용자 경험 의미연결망: 한국과 미국의 비교를 중심으로. The Journal of the Convergence on Culture Technology (JCCT), 8(1), 537-544.
2021 Publications
Kim, Y. W., Lim, C., Lee, S. C., Yoon, S. H., & Ji, Y. G. (2021, September). The 1st Workshop on User Experience in Urban Air Mobility: Design Considerations and Issues. In 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 175-177).
Lee, S. C., Kim, J. M., Hwangbo, H., & Ji, Y. G. (2021). Development of Visual Complexity Model Framework in Driving Context. Advances in Affective and Pleasurable Design, 391.
Yoon, S. H., Lee, S. C., & Ji, Y. G. (2021). Modeling takeover time based on non-driving-related task attributes in highly automated driving. Applied ergonomics, 92, 103343.
Lee, S. C., Yoon, S. H., & Ji, Y. G. (2021). Effects of non-driving-related task attributes on takeover quality in automated vehicles. International Journal of Human–Computer Interaction, 37(3), 211-219.
Kwon, S., & Kim, D. (2021). Designing an Information System that Supports Decision Making for Passengers of Autonomous Vehicles. Archives of Design Research, 34(4), 121-139.
한재현, 김수련, 김민종, & 지용구. (2021). 자율주행 자동차 내 기대 행위에 따른 디스플레이 기술 및 요구 사항 탐색. 대한인간공학회지, 40(6), 345-360.
김귀영, & 지용구. (2021). 차량 인포테인먼트 시스템의 애니메이션 전환 효과가 만족감에 미치는 영향에 관한 연구. 대한인간공학회지, 40(5), 301-312.
김시완, 최준호, & 강현민. (2021). 수요응답형 자율주행 모빌리티 서비스의 승차단계에서 eHMI 의 정보 구성과 디스플레이 위치에 따른 사용자경험 연구. 디자인융복합연구, 20(4), 79-92.
이석호, 신유정, & 최준호. (2021). 자율주행자동차 음성 에이전트의 상황설명과 의사결정 요청이 탑승자 경험에 미치는 영향-콘텐츠 소비 맥락을 중심으로. 디자인융복합연구 (구. 인포디자인이슈), 20(4), 93-107.
2020 Publication
Kim, Y. W., Han, J. H., Ji, Y. G., & Lee, S. C. (2020, September). Exploring the effectiveness of external human-machine interfaces on pedestrians and drivers. In 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 65-68).
Lee, S. C., Yoon, S. H., & Ji, Y. G. (2020). Effects of Design Variables of In-Vehicle Touch Interface on Driving Performance, Glance Behavior, and Subjective Workload. 대한인간공학회지, 39(6), 597-615.
심재문, 김민종, 김귀영, 이장선, & 지용구. (2020). 차량 내 인포테인먼트 환경에서 감성 기반 모션 그래픽스 설계 방향 도출. 대한인간공학회지, 39(5), 383-395.
홍승혜, & 최준호. (2020). 자율주행 환경에서 멀티모달 에이전트의 인터페이스가 신뢰감과 안전감에 미치는 영향-비주행과업 및 제어권 전환 맥락을 중심으로. 디자인융복합연구, 19(2), 3-21.
2019 Publications
Lee, S. C., Kim, Y. W., & Ji, Y. G. (2019). Effects of visual complexity of in-vehicle information display: Age-related differences in visual search task in the driving context. Applied ergonomics, 81, 102888. Lee, S. C., Yoon, S. H., & Ji, Y. G. (2019). Modeling task completion time of in-vehicle information systems while driving with keystroke level modeling. International Journal of Industrial Ergonomics, 72, 252-260.
Yoon, S. H., Kim, Y. W., & Ji, Y. G. (2019). The effects of takeover request modalities on highly automated car control transitions. Accident Analysis & Prevention, 123, 150-158.
정므엘, 이슬찬, 장형식, & 지용구. (2019). 자동화 수준에 따른 자율주행 자동차 수용 인식 차이에 대한 연구. 대한산업공학회지, 45(5), 402-415.
이정명, 주혜화, & 최준호. (2019). 부분자율주행 체험환경에서 에이전트 인터랙션 방식이 운전자 경험에 미치는 영향-자기효능감과 에이전트 체화 효과를 중심으로. 문화기술의 융합, 5(1), 361-369.
박정은, 유영재, 홍승혜, 이승훈, & 최준호. (2019). 자율주행 자동차 신뢰도 향상을 위한 여행 서비스 제안: 서비스 디자인 방법론을 중심으로. 디지털콘텐츠학회논문지, 20(3), 559-567.
2026 Publications
고은희, 이민성, 최준호 and 신재은. (2026). 금융 AI 어드바이저 UX에서 넛지와 설계된 의심. 멀티미디어학회논문지, 29(2), 489-505.
한은빈, 한상희 and 최준호. (2025). AI 금융 챗봇의 추천 서비스에서 비교 선택지와 설명 유형이 소비자 경험에 미치는 영향. e-비즈니스연구, 26(1), 3-23.
2024 Publications
정연비 and 최준호. (2024). 부동산 민원 챗봇 서비스의 수용의도 결정 요인에 관한 연구. 디지털콘텐츠학회논문지, 25(2), 573-584.
Lee, J., Yang, N., Bae, S., & Choi, J. (2024). An Experimental Study of UX Writing based on Interaction mode in the Automotive Financial Application : Focusing on Terminology Use In Lease service. The Journal of the Convergence on Culture Technology, 10(4), 563–574. https://doi.org/10.17703/JCCT.2024.10.4.563
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2026 Publications
Center for AI Safety, Scale AI, & HLE Contributors Consortium. (2026). A Benchmark of Expert-Level Academic Questions to Assess AI Capabilities. Nature, 649(8099), 1139-1146.
Jeon, H., Park, J., Lee, S.B., Kim, D.H., Shin, S., & Seo, J. (2026). Dataset-Adaptive Dimensionality Reduction. IEEE Transactions on Visualization and Computer Graphics, 32(1), 462-472.

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